Autotiler 1.2.0 Released with Godot TileSet export


I am happy to announce a new release for this small but powerful tool.

This release adds the tile set resource exporter for Godot and also a couple of bug fixes when working with different tile sizes.

Here it is an example of how the exported resource ends up configured:

You only need to export to your root Godot project folder and then open your Godot project if you want to use it or move it somewhere else.

Example collisions test:

I hope you find this update useful like me. It saved me a lot of time configuring tilesets in Godot :)

Until next time!

Files

autotiler-win.exe 43 MB
Version 1.2.0 Oct 30, 2020
autotiler-macos-universal.zip 208 MB
Version 1.2.0 Oct 30, 2020
autotiler-linux.AppImage 72 MB
Version 1.2.0 Oct 30, 2020

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