Autotiler Godot Exporter: Collisions and Bitmask



On the next update I will focus on usability and on the Godot TileSet resource exporter, which will configure these 2 parts:

Collisions:

Collision masks are used to tell Godot that a tile is solid for collision detection.

Bitmask:

Blob 42-tile autotiles

Bitmasks are used to tell Godot how to paint the tiles next to each other.

If you have multiple autotile tilesets in Godot you know that it's a tedious task to configure all of them cell by cell over and over again and it is very probable that you will run into errors, having to debug and try-error again multiple times.

Autotiler will configure that by default for you, setting all the bits as shown in the images, and generating a TileSet resource file (.tres) that you can import and use later in Godot and change it if you need so.

I will also try to add support for existing .tres tileset files, to append this new tileset, in case you want to have all of them in just one resource file.

Stay tuned for the update in the following day(s).

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